Thanks for going out of the way to read this post.
So I’m making a game about hot potato, and whoever is tagged will have a potato on top of them. The problem is that I have no idea how to put the potato on top of the player who is tagged. Currently, my system is that inside every player who joins is a boolean that determines if whether their tagged is true or false. Assuming that the “potato” being passed around is a Part. how will I go about making such a script?
Feel free to ask me for more details if necessary. Also, I’m not a professional programmer so forgive me if I am confused about many things.
The align position works! However, is it normally slow at catching up to the player? I noticed that the “potato” takes a while to keep up with the player as it moves, and the “potato” keeps swirling in circles. Does align orientation solve this? I tried experimenting with it as you said it is similar to align position, but I can’t quite figure out how to work with it.
Edit: I searched up and found out that welds can hold 2 parts together. If the “potato” cannot be sped up to keep up with the player’s movement, should I be using welds instead? (I don’t know how welds work though =\ )