After adding the loop (on line 4), the code stopped working. It gets to 4 lines and then completely breaks off. Well, in general, before that, he was also not perfect, but now I just don’t know what to do. Can someone help me? From this fuss with tables and cycles my head hurts.
--[[
players = {
[1] = {
[1] = game:GetService("Players").shheker,
[2] = "Dire",
[3] = 600,
[4] = 240
},
}
heroes = {
["Hero1"] = {}
}
visualization of players and heroes
]]
local turn = "Dire"
local countdire = 0
local countradiant = 0
local needtopickdire = 2
local needtopickradiant = 2
stage.OnServerEvent:Connect(function(player, hero)
for _,v in ipairs(players) do
for i,_ in pairs(heroes) do
if table.find(v, "Dire") or table.find(v, "Radiant") then
for i,v1 in ipairs(v) do
if i == hero then
if table.find(v, player) then
if heroes[hero] then
if not table.find(v, hero) then
if v1 == "Dire" or v1 == "Radiant" then
if v1 == turn then
table.insert(v, i)
end
end
end
end
end
end
if v1 == "Dire" then
countdire += 1
end
if v1 == "Radiant" then
countradiant += 1
end
end
end
end
end
if countdire < 2 then
needtopickdire = 1
if countdire == 0 then
needtopickdire = 0
end
end
if countradiant < 2 then
needtopickradiant = 1
if countradiant == 0 then
needtopickradiant = 0
end
end
print(countdire .. " " .. needtopickdire .. " " .. countradiant .. " " .. needtopickradiant)
end)