try setting priority to action
I have tried it,no work though.
uh, question
why exactly do you fire a remote event on weapon pickup? what’s the point of it
For the animation to play in client.
can’t you just…
put a local script somewhere inside of StarterCharacterScripts
and in that script put something like this:
char.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
-- load the walking animation and play it whenever the player walks
end
end)
I’m not doing it for some reason,as this is not the only requirement,It has to be more than a tool,It has some special values;Anyways that’s not the problem.Problem is,After It fires the remote event,remote event does come as signal but Animation never plays.
If anyone could help more on this,It can be nice!
Still waiting for help,If anyone could solve this,It would be nice!
Yeah,still waiting for help.Could anybody help?
If someone could help,It would be nice!
it should work on action priority can u show a vid of u showing when its action
Nevermind,I have fixed the problem by myself,I had to do few stuff which was not associated with above,sorry!