Wait change of what, floor or tube? Tube falling works fine, floor somehow breaks player falling.
The floor? Is the floor a union due to the hole? If so then make sure both the tube and the floor is on Hull
Floor is a union due to the hole, and if i use Hull on floor i can fall into tube, but all entire floor become non-collidable
Unless the floor is some geometrical anomaly then that shouldn’t occur, try using convex on the floor instead of hull since convex maps the vertices
Uhhh convex? What is that (30 letterssssss)
PreciseConvexDecomposition (30 letterssssss)
Remake the floor, use a generic part and negate with a cylinder directly on the floor, make sure the floor isn’t 0.001 length on the Y axis (size)
Hmm wait it can really be 0.001 in case it’s really smal
You don’t want it to be paper thin, could cause issues
Well yeah it is 0.001 on the Y axis
Weird geometrics and physics moment, just make it a little thicker
Nvm one floor part is 0.001 second is 0.004 and both blocks falling(both have hole) I made them 0.002 and 0.004
just make the floor unions slightly thicker by separating it and also make sure the negate part is going through both sides
Well i separated it make thicker, also negative parts are can collide false
Let me know of the resultttttttttttttt
Well didn’t gave any result same problem, i have no idea why this happens.
Bro what??? You’ve changed the collisionfidelity, you’ve made sure the floor isn’t paper thin, you made sure the negate part is through both parts, you’ve changed the tube collisionfidelity you’ve made sure anything else blocking it is non cancollide, what’s the issue?
The only thing is that your missing something potentially blocking it.
I have no idea, no when i turn off collision of both floor parts i can fall though tube…
Then unless I have access to the barebones pipe model with floor and the prompt or you keep experimenting then this is impossible to fix.
Send me the model by grouping all the main components and right clicking and save to file then send it