Are there any possible way for the tool in backpack to find it’s root like locate it back to the seat?
-- Local script in PlayerGUI or StartPlayer.StarterPlayerScripts
-- Make your seat a unique seat name ..
local rs = game:GetService("RunService")
local player = game:GetService("Players").LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
humanoid:GetPropertyChangedSignal("Sit"):Connect(function()
rs.Stepped:Wait()
if humanoid.Sit == true then
if humanoid.SeatPart.Name == "AirCraftSeat" then
local airCraft = humanoid.SeatPart.Parent.Parent.Parent
print(airCraft.name)
end
end
end)
This should print: Aircraft. I’ve used this trick in the past, works well.
Use this on StarterPlayerScripts? Alright
Wait about the Local Aircraft thing, what do i use then?
This will get you to Aircraft … and know you’re sitting the seat.
Add your code after that. Where print is … or call a remote.
So i paste the Remove Event after the Print Aircraft thing?
I’m getting very much confused right now since the tool goes to the backpack, i think i might need to find out how to make a seat that can use keybinds to fire a RemoteEvent
That is how to target that folder using the seat. The rest is a different question.
Alright i guess, now i can just parent it to the vehicle without creating different vehicles
Thanks for trying to help me guys.
You should go learn how to use remotes anyways. It sounds like a big thing but it’s not. Soon you will use them all the time.
Alright, thanks for the tip, I’ll learn more about Remove Events now
It was a joke man…
spoiler