Hi! When I import a mesh from blender into roblox studio, the mesh is grouped, and I cannot ungroup it. People have said I should use .fbx instead of .obj, I’ve tried this and I still cannot ungroup it, is there any way to fix this? Thanks!
You shouldnt be having any group if you create a meshpart and insert the meshID into the meshpart… this leaves you with just one meshpart, no group.
Oh okay, what I meant to say is how can I color each part of my mesh individually, right now it acts as if it were one group
Oh ok… you have to import each mesh part separately that you want to have a different texture.
Edit: let me link you to a good example of how someone splits up their mesh in blender so that they can import the different parts to roblox.
Re-Edit: link:
Ok reposted the link above. . . .
Also if you are good with Blender you can “bake” the texture onto the mesh, and import that texture whole into roblox… but you should watch tutorials on this.
you can do it by using .fbx if it didnt work then you are doing something wrong
first seperate the parts with blender using P
then export with .fbx
then go to roblox studio, open file/asset manager
after that click bulk import
and then only select these 2 and click apply:
let me know if there is any more issues