Procedural Animation: What it is and how to do it

The tediousness outweighs its usefulness imo. This is beyond tedious. No wonder Black Magic took forever to come out with new classes and still to this day take ages. Not only do you have to play test but just in making the animation you have to play test the damn cframes. Finding the right cframes is probably a headache in itself unless im missing a simple solution.

i can imagine one way of making a virtual frame thing in studio where you line up 12 dummies = 12 frames. Run a script to get the cframe of every part for each dummy. And that’s if you’re animating at 12 frames per second. I animate at 60 frames per second. I just kept it at default ahahah.

then do the tween stuff.

THAT WOULD TAKE FOREVER. Like i just made an animation with 30 frames at 60 fps.

especially holy cowzers imagine doing this with r15 lmfaooo.

OMG imagine the LIKE SP 8. Long animations like that and doing procedural animation. I’d oof myself ahahah. Much props to any scripters still scripting animations. I, no way in heck would i submit myself to that torment unless i really had too.

i understand doing it for like fun, like the script battle game. But for a full fighting game, much props bc i couldn’t submit myself to that.

EDIT: All the info was blowing my mind i overthought it a bit. It’s not terrible but like i still l wouldn’t do it.

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