Procedural Walking Cycle Animation?

Honestly, I have no idea. None of my methods have worked. I’m making an attempt on procedural walking animation, and none of my methods look good overall, and I’m not making much progress. I’ve also attempted to use sine waves, but I might have used them wrong. How would I do this?

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If this is a for first-person view models there is a good tutorial on this.

no, the actual avatar of the player. i’m utilising the right shoulder and left shoulder, and the other joints etc etc

Eh, iGottic has already made an excellent community resource for using procedural animation using inverse kinematics and a rotating CFrame at the leg position and it works greats I suggest checking it out.

Moreover, the method works for any bipedal creature and could even work for 4 legged creatures with a little/major adjustment: