This is a recurring issue with Banner Notify, but I’m trying to fix it ﹕)
Alrighty. Thank you!!
||character limit||
The error is coming from checking the length of an instance, which logically can’t be done. However, your code won’t work regardless as banner library has no current way to actually know how many notifications are active as they are created on the client and you are checking on the server. Due to how replication works, those UI elements are only created for the player.
yo @blve_hxrizon, When the player resets and there is a notification active the notification never ends or disappears.
Check it Here (Dropbox)
just set ResetOnSpawn
to false on the Gui object
yeah i did that, but it can happen in certain situation anyways.
It looks like it is not compatible for mobile, it is huge on the screen, can you make it compatible for mobile?
i love your works, they look so good!
That’s the most satisfying thing in my life! I can wait to insert this feature into my game!
Hello blve_hxrizon,
Thank you for creating such a cool resource for other developers! I’ve been using it in my game, and I really appreciate your work. However, I need some additional features, such as position support.
May I know how I can contribute to this library? Also, I have successfully brought the library to GitHub so that developers can install it using Wally or npm. I’m happy to transfer ownership of that repository to you so we can improve this library together.