Exe (Product: exe) | Most Stunning Admin Panel Yet

Its a habbit of mine thats all.

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Honey can’t you just use workspace.DistributedGameTime??

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Why would you use that? A normal while loop works fine. Plus workspace.DistributedGameTime is for seeing how long the server has been up for.
Source: Docs

Is it possible to kick, ban, and notify players on different servers? I haven’t been able to figure it out.

To add onto this, are global announcements a thing? If not, this is a suggestion.

Possible. All you need to do is add functionality with Cross-Server Messaging

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It does ban players on different servers as it uses my BanManager.

Just wondering, is there ever going to be a command bar where we can minimize and rescale it?

Exactly. Server uptime. Using while loops for this is not needed and takes up unnecessary resources. Hope this helped! :slight_smile: :smiling_face_with_three_hearts:

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Everything takes up resources. Hope this helped :yawning_face:

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does this will affect the game perfomance?

Is there a library (maybe github) where people can add there custom commands and share them with others? Because I really miss the :pm all function when doing trainings or whatsoever… Amazing work btw and I am verry happy with using it!

yeah kind of disappointed there is not a github, would love to contribute

You should learn to read. Unneccessary resources**

yes like poobellys said, you should use workspace.DistributedGameTime over doing an unneccessary loop.

Is there any way we can have multiple groups and rank id’s. I would love to use this in one of my games but the game relies heavily on multiple groups.

@blve_hxrizon Can you please update this to use the new Ban API?

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This is a very nice admin panel! Visually stunning :grin:
An update to use the new Ban API would be very convenient, but in the mean time im gonna attempt to implement this myself.

Thank you for making this amazing resource

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Amazing admin panel, the UI is absolutely superb and the admin panel overall is beyond astonishing.

Hey just asking, what did you use to get that UI a glass effect?

I used Figma for the effects including the shines, shadows, and the prism look.