ProfileService Tutorial!

Well, just wait until you get a game that gets more than 500 players at once, it hits. You do have access to make a system to stop it from saving if their data didn’t load, or kick them if it doesn’t load, but it only goes so far. Session locking and probably other securities are put in place in Profile Service to protect your data and not cause any data loss. But trust me, get a game popular, and it happens! I’m the owner of Creeper Chaos, the game peaked 2k players and now averages 500-600 concurrent players. Data loss started at around 200 players, and it was extremely hard as my game was getting more players by the day. If you don’t switch to Profile Service and it gets popular, you’ll get hate that will make you want to quit.

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