Project: Hood - Patch 1.4.7, The Arena Rework

arenaMapIcon


Project: Hood
Patch 1.4.7

Patch that further polishes the game and adds some more features, content, and fixes!
Aims to balance out gameplay as well as make it more fun / add more purpose.

Front page art and icon by the goat kenji



(written from kenji’s POV)

The ‘Warehouse’ arena map has been heavily reworked and received some nice QoL changes.


When I originally first made this map, I intended on it being somewhat CQC based with the size & functionality. With that being said, the rise of the Python/Deag & Lever meta definitely outshined everything else in Arena at launch. Since then there have been some very good meta shifts since the Open World update that have affected Arena as well, and with that being said, the Warehouse map has been made slightly more spacious to account for use of ARs and SMGs and also push away from the constant use of shotguns & higher tier pistols.

Minor Fixes

  • Small changes to colors & materials to provide better visuals inside of the map even with materials & shadows disabled

  • Table height reduced 0.5 studs to prevent bullets being blocked by them

  • Halfwalls made wider

Spawn Walls

  • Height raised 5 studs + added glass wall on top to remove the ability to spawn peek as well as stand on top of the wall

  • Made 1 stud thinner

Bridge

  • Halfwalls removed Entirely from bridge

  • Bridge width reduced

(This is an experimental change and is subject to be reverted or altered based on community feedback. The bridge was originally made to create high ground opportunity and with the half walls allowed you to camp with little to no risk, so I’ve decided to completely remove them for the time being and see how it affects gameplay.)

Shipping Containers

  • Widened 5 studs to allow for easier peeking and provide more opportunity for positioning

  • Top is now see through (just a visual change i thought looked cool tbh)



  • COMPLETE PHAC (Project Hood Anti Cheat) rewrite - better performance, improvements, and organization

    • Game now runs on PHAC v3.
  • People dropping other people through walls should be fixed

  • Fixed slight inaccuracy on guns (only was noticeable on snipers)

  • Notifications on damaging a teammate in arena 2s (it will now tell u that the hitreg was denied)

    • Team damage has been disabled since 1.4.6 but there were no notifications so you’d still get the impression you’re doing damage
  • Bug where bounty, money, and wanted level UI overlaps inventory UI is fixed

  • Fixed bug that caused crew data to be wonky, the boards should start filling themselves properly again from now on and some other related bugs to this should be fixed / happen way less

  • Crew leaderboards now update every 5m instead of every 2m (waste of resources)

  • Proper error handling for granting private servers on purchases (extreeeeeemely rare but for when it happens it will auto fix)

  • Proper error handling on server shutdowns just in case roblox services dont work

  • Bounty billboard now displays the right claim amount with wanted levels (risk % bonuses weren’t included before)

  • Combat tags should be completely accurate now

  • Invisible collision on motel in Tumbridge is fixed

  • Game thinking you’re carrying someone when trying to q for arena bug should be fixed

  • Testing fix for bad arena frames

  • Fixed being teleported back when you jump out of a vehicle

    • Was also the cause for cars flinging / stopping when people jumped out or were carrying someone
3 Likes