There is no player passed by default by OnClientEvent, since the server is always firing it.
I’m glad to hear that it works.
There is no player passed by default by OnClientEvent, since the server is always firing it.
I’m glad to hear that it works.
I’m still trying to understand why defining the “player” in Client:FireClient(player, playerWhoFired, mouse), is important.
What’s its role?
Is it defining the client?
The server needs to know which client to fire the remote at