Can you show us a screenshot of the Explorer window?
Thanks but do you know how to make the gamepass item work so when i buy it it gives me the item
Are you sure it’s the original climb 1000 stairs?
Umm ur right i should change it
I made new Topic You can chek it out if you want to.
I dont see ur messages just write on my new TOPIC
Add this Tool to ReplicatedStorage
Then make Script in ServerScriptService
And add this code into this script:
local rs = game:GetService("ReplicatedStorage")
local mps = game:GetService("MarketplaceService")
local plrs = game:GetService("Players")
local Tool = rs:WaitForChild("PutHereToolName")
local gamePassId = 255612370
local function AddTool(player)
if mps:UserOwnsGamePassAsync(player.UserId,gamePassId) then
local Clone = tool:Clone()
Clone.Parent = player:WaitForChild("Backpack")
end
end
plrs.PlayerAdded:Connect(AddTool)
mps.PromptGamePassPurchaseFinished:Connect(AddTool)
Check if player has the game pass using MarketplaceService:UserOwnsGamePassAsync()
and detecting when the player bought the game pass in-game using MarketplaceService.PromptGamePassPurchaseFinished
.
Then, give the player the rainbow carpet using InsertService:LoadAsset()
and gear id of rainbow carpet which is 225921000
.
-- place this script in ServierScriptService, must be a normal script
local Players = game:GetService("Players")
local Debris = game:GetService("Debris") -- used for deleting instances
local MarketplaceService = game:GetService("MarketplaceService")
local InsertService = game:GetService("InsertService")
local gamePassId = 255612370 -- rainbow carpet game pass
local gearId = 225921000 -- rainbow carpet gear
local function rewardPlayer(player: Player)
local gearModel = InsertService:LoadAsset(gearId)
local gear = gearModel:FindFirstChildWhichIsA("BackpackItem") -- gets the tool or hopperbin in gearModel
gear:Clone().Parent = player:WaitForChild("Backpack")
gear.Parent = player:WaitForChild("StarterGear")
Debris:AddItem(gearModel, task.wait()) -- deletes gearModel
end
local function playerJoined(player: Player)
if MarketplaceService:UserOwnsGamePassAsync(player.UserId, gamePassId) then
rewardPlayer(player)
end
end
MarketplaceService.PromptGamePassPurchaseFinished:Connect(function(player, id, success)
if id == gamePassId and success == true then
rewardPlayer(player)
end
end)
for _, player in ipairs(Players:GetPlayers()) do
task.spawn(playerJoined, player)
end
Players.PlayerAdded:Connect(playerJoined)
post this on my other topic
so i can check as solution
To check if player have gamepass:
local user_have_gamepass = game:GetService('MarketplaceService'):UserOwnsGamePassAsync(Player.UserId, Gamepass_ID) -- Cheking if player have item.
if user_have_gamepass then
-- Give item
end
-- ^ This part of code can be used for client-side or server-side scripts. ^
-- Event that fired only when player prompted purchase:
game:GetService('MarketplaceService').PromptGamePassPurchaseFinished:Connect(function(Player, Gamepass_ID, Was_Purchased)
if Player and Gamepass_ID == *Id of gamepass* and Was_Purchased then
-- Give item to player.
end
end)
-- ^ This part of code can be used only for server-side scripts. ^
Oh, I guess I’m mistaken. When I learned to script it was always do it on the server for extra protection or something… idrk, anyway if it works on the client then that’s great!
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