Sure, I’ll make sure to let u know a bit later! Thanks for the help mate!
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Yes it works, but now the only problem remaining is that quest rewards only reward the player with the first quest they took. So for exemple if I take quest 1 first, then any other quest will give quest’s 1 reward.
Since you needed to modify a sign to make it working until here, maybe try the same?
if plr.PlrInfo.ActiveQuest.MobCount.Value > MobRequirement.Value then
instead of:
if plr.PlrInfo.ActiveQuest.MobCount.Value >= MobRequirement.Value then
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Not working sadly. It’s like it it can’t find the tables.
I would then suggest a teddious task:
go through all your quest system and check every script which could interfere with it. Also testing on roblox studio could helps too
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