My friend was making a door that would open but had problems but since he is not a member yet I am posting this for him.
What he want is a group modeled door that will open/close instead of putting it on one part
He said that the issue is that he grouped a door and tried to use close proximity to open and close the door but it won’t work
local ProximityPrompt = script.Parent local Door = script.Parent.Parent ProximityPrompt.Triggered:Connect(function() if ProximityPrompt.ActionText == "Open" then Door.Transparency = .5 Door.CanCollide = false ProximityPrompt.ActionText = "Close" else Door.Transparency = 0 Door.CanCollide = true ProximityPrompt.ActionText = "Open" end end)
Screenshot of the system -