For a number of reasons, yes.
A maze game for instance is a quick and easy example. A player must find the key to the exit. They can rearrange their “line of sight”, pick it up, and head back over to their normal line of sight, all without moving.
With the server-side this wouldn’t happen. It is a fairly obscure issue that can probably be fixed with some simple scripting from the developer themselves by implementing a server-sided check within the function, but overall it would be nice if a future update presented this check on the server side.
I had one resoultion and that was to make another button/part that would be infront of your object and just have the proximity prompt in that. (So not inside the Humanoid if thats what your doing).
So I’m using custom UIs with the proximity prompt here and I’m curious how I can get the direct path to the UI so I can allow users to click it as well. (I have the actual clicking part in the button on all the UIs when its created not in the actual interactions) https://gyazo.com/7353cfb519538f50bd654c78509b534d - Video
tldr - I used a custom UI and can’t use my mouse to activate it (For mobile support) any suggestions?