Interesting argument. I think you might have changed my mind
New suggestion!
ProximityPromt should have a Cooldown property!
The Icon will be locally disabled for âCooldownâ amount of seconds after being triggered.
This helps prevent spam and also makes it look better when the action that ProximityPrompt triggers isnât immidiate (such as teleporting done by server scripts etc).
You can ofcourse custom code this but itâs a frequently occuring scenario so I think it should be a property of itâs own.
Can confirm that this is still a bug and itâs quite frustrating. Itâs not that you donât get the radial effect at all, itâs that the radial progress is the same rate.
Try making the lever prompt disabled until the door prompt is activated. For closing, you might want to weld another prompt onto the wall behind it (with an invisible block). Hope this helps!
any word on fixing the icon for prompts with a gamepad
when you have a prompt bound to one of the bumpers it appears as a prompt for clicking in the stick
It would greatly help if you added the ability to update it at a certain rate to optimize performance. Right now we developers canât do this, and it is a big problem. The way you could add in this feature is as a property called âUpdateRateâ or âUpdateIntervalâ or replace âUpdateâ with âCheckingâ in both.
I know this thread and is over half a year old at this point, but is there a way to make it so only ONE player can see and activate the proximity prompt? Iâm getting a lot of complaints from players of my game saying that they got glitched because they interacted with the same proximity prompt someone else already interacted with.
True, and we could do it ourselfâs except weâd have to use either a name for string property or make a whole other instance for Object Values since stupidly attributes donât support Object Values.
What do you mean exactly? Like emulating the system so that you get your own proximity prompts? Itâs entirely possible without attributes. At least the system I made before Attributes was out did this. However, since the release of Proximity Prompts I totally switched over for convenience.
You can just create it on the client for that specific client, no? Either the item or the proximity prompt. You need only secure any remote event youâre using.