Proximity Prompt Studio Beta

Love this! Very useful and the UI is awesome.

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I am removing every ClickDetector from my game now. :+1:

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@Lulu_5239 You can add multiple options, just put the Offset 0,90 (less or more) in one of the prompts

@BombsRain :arrow_heading_up:

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Whenever the proximity prompt is cloned from replicated storage and inserted into the workspace, it will not function at all. Here are the properties I was using if that helps:
Screenshot 2020-10-30 105945

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I don’t load the function and I activate it :confused:

image

the last colon is wrong @Tuiistys

script.Parent.ProximityPrompt.Triggered:Connect(function(player)
print("help me")
end)
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Could I have just seen a new VehicleSeat chassis? I haven’t seen that UI before and the current one is very outdated

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That what I was thinking - what is that?

oh yes thanks bro :slight_smile:

When will the feature be out of beta, can I get an approximate day?

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Just WOW…
I love the way the GUI is made for you well done all who developed this.

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Found another bug where proximity prompts will still be functional even if they are in Replicated Storage.

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Hello!

Just to let you know, on the OP it says the event for when a prompt is triggered is ProximityPromptService.Triggered. However, the event is actually ProximityPromptService.PromptTriggered and ProximityPromptService.PromptTriggerEnded.

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Thanks for catching this! It’s been added to the known issues list.

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Thanks for trying out the beta!
To have multiple prompts, the currently supported way is to create multiple ProximityPrompt objects, and offset the second one down by setting UIOffset to 0,72 so it appears below the first. Let me know if this is flexible enough for your purposes.

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I seem to have an issue in my games where, when I have 2 or more ProximityPrompts, it crashes withing a minute. (I’ve tried uninstalling studio a couple times, same with plugins but nothing helped), not sure if it’s something only I have.

Thanks for the feedback! I looked into it, and I was not able to reproduce the issue. There is an outstanding bug where prompts in ReplicatedStorage appear in-game. Maybe that is confusing things. If you are still having this issue, would it be possible to message me with a file demonstrating it? Thanks!

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I don’t see why it should be - I would have guessed this would’ve been just as easy to do before using a modulescript system or something like it.

This is an incredible update and saves loads of time! Though, I have one question. I now know it works for mobile, but how could we make it so proximity prompt works for xbox players too?

cool, but hope someday we stop adding stuff like this, otherwise we don’t have anything to script :angry:

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