PSA: If people in your game have access to (any) BTools, make sure a humanoid can never be parented to the workspace!

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They could, but it would only suffice to crash themselves haha. Things like reparenting don’t replicate to the server.

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My theory is…
Since humanoids when placed into a model smooth things called Left Arm, etc.
Its checking every part in workspace to look for a Left Arm
And if you insert a humanoid into a model, you can see how it flashes.
Thats it replacing the Left Arm with a mesh.

Thats my theory.

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Why are you theorising when an engineer literally stated what’s going on with Humanoids and that a discussion has been brought up to fix it? There’s no point in this.

Ideally if you’re capable of forking F3X for your specific experience and you can find where the ungroup logic is, you might want to write a special case in the ungrouping logic for Humanoids and delete them if the new parent in the ungroup operation is to be the Workspace.