My friend and I had a conversation a long time ago Legacy Thumbstick sizes. We’d often joke about the Legacy Thumbstick having settings that’ll allow it to change sizes (Such as making it bigger or smaller.) Having settings like this was good more people who had different hand sizes or people who didn’t like the controls taking so much space. This would’ve been a slightly better solution then just removing it completely because the controls were “To small,” or “Less comfortable.” Like my younger cousin who’s IPad is really big that controls are far apart or hard to use could’ve changed the size bigger, Or like me who used a small phone for 3 years and wished the controls were smaller to have more space.
I agree. This is honestly a dumb decision on ROBLOX’s side. This update can get people to stop playing ROBLOX if they can only play on mobile. I know I’ve stopped playing games because of dodgy controls. What’s the point of ‘playing’ if you can’t control it? I think people are only supporting this because, they either like DT or they haven’t played mobile themselves so they don’t realise how annoying certain controls are (Touch to move, DT, etc.).
Ok, so roblox can remove studio, just because it is change. All changes arent good. And also, why you give us reply permission on anouncments, when you are ignoring, when we say, that something isnt good idea.
I would say that many Players were very much and maybe even many New Mobile Players would be very much Attached towards Legacy Controls, the very reason being that you can easily view and control a Joystick which I believe many people are Quite Familiar with. Though this has now become pretty old, I would say it was the best and an All Time Control Mode.
The current movement system doesn’t really appear as a joystick or you know basically something through which you get that Typical feeling Of Controlling Your Character and randomly if you just move the screen to view your surroundings your player starts moving, which a lot won’t like.
this new thumbstick does not work well when the game forces portrait mode (like natural disaster survival which is basically unplayable in mobile), it is difficult to rotate the camera with the right thumb as mobile players usually are accustomed to since the thumbstick area becomes the entire lower area of the screen, including the right side, resulting in thumbstick inputs when players are attempting to move the camera
As it is past October 9th and Thumbstick still functions properly in Studio, am I correct in assuming it is fine to use the Thumbstick? I have also tested in mobile, and still I understand why Roblox is pushing for the Dynamic Thumbstick, but simply cannot give away that much screen real estate.
Why is this change needed? You can keep Dynamic Thumbstick on by default but I feel as that roblox players should have the freedom to choose their schemes. It feels unnecessary to remove these as lots of players (including myself) still use other schemes besides the Dynamic Thumbstick