PSA: Removing legacy touch controls

Hint: Maybe he meant ROBLOX game examples?

Because in the first post that he asked for examples, you referred to Adopt Me and Meepcity as games that don’t require delicate accuracy,

And @Rototally asked for examples of advanced games and expierences aimed at older audiences in ROBLOX

[Maybe I am making this too much of a big deal and it shouldn’t be that big of a deal…]

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My friend and I had a conversation a long time ago Legacy Thumbstick sizes. We’d often joke about the Legacy Thumbstick having settings that’ll allow it to change sizes (Such as making it bigger or smaller.) Having settings like this was good more people who had different hand sizes or people who didn’t like the controls taking so much space. This would’ve been a slightly better solution then just removing it completely because the controls were “To small,” or “Less comfortable.” Like my younger cousin who’s IPad is really big that controls are far apart or hard to use could’ve changed the size bigger, Or like me who used a small phone for 3 years and wished the controls were smaller to have more space.

I agree. This is honestly a dumb decision on ROBLOX’s side. This update can get people to stop playing ROBLOX if they can only play on mobile. I know I’ve stopped playing games because of dodgy controls. What’s the point of ‘playing’ if you can’t control it? I think people are only supporting this because, they either like DT or they haven’t played mobile themselves so they don’t realise how annoying certain controls are (Touch to move, DT, etc.). :woman_shrugging:t4:

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Ok, so roblox can remove studio, just because it is change. All changes arent good. And also, why you give us reply permission on anouncments, when you are ignoring, when we say, that something isnt good idea.

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I would say that many Players were very much and maybe even many New Mobile Players would be very much Attached towards Legacy Controls, the very reason being that you can easily view and control a Joystick which I believe many people are Quite Familiar with. Though this has now become pretty old, I would say it was the best and an All Time Control Mode.

The current movement system doesn’t really appear as a joystick or you know basically something through which you get that Typical feeling Of Controlling Your Character and randomly if you just move the screen to view your surroundings your player starts moving, which a lot won’t like.

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And i also found, that its quite hard to rotate camera, because DT take almost whole screen

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i would suggest too for this feature to return as it really gives us the real felling of controling our character instead of the game doing it for us

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I agree with everyone, as I was disappointed when they removed the old thumbstick control.

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this new thumbstick does not work well when the game forces portrait mode (like natural disaster survival which is basically unplayable in mobile), it is difficult to rotate the camera with the right thumb as mobile players usually are accustomed to since the thumbstick area becomes the entire lower area of the screen, including the right side, resulting in thumbstick inputs when players are attempting to move the camera

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I don’t know if this is irrelevant to the post, if it is, let me know. But are we ever going to have shift-lock switch for mobile?

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As it is past October 9th and Thumbstick still functions properly in Studio, am I correct in assuming it is fine to use the Thumbstick? I have also tested in mobile, and still I understand why Roblox is pushing for the Dynamic Thumbstick, but simply cannot give away that much screen real estate.

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Why is this change needed? You can keep Dynamic Thumbstick on by default but I feel as that roblox players should have the freedom to choose their schemes. It feels unnecessary to remove these as lots of players (including myself) still use other schemes besides the Dynamic Thumbstick

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I think this is not a good decision.

“These controls did the job for a long time, but there was clear room for improvement.”

TouchMovementMode was the first control method in the Roblox and now it’s modernized. I think other control schemes can also be modernized.

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I really do not like the new “thumbstick”. I always end up dragging my finger way to far up, and it just doesn’t feel right to me.

Is there anyway to fix the camera moving around whilst moving? It makes it incredibly hard to do obbies.

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  • Legacy Controls
  • New Controls

0 voters

What do you all think? I personally prefer the legacy dpad.

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And also, if you want this change, it will be nice to give player option to set max thumbstic size.

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It seems to be that most Roblox users do not like the new controls and prefer the legacy ones. I heavily suggest adding the option back.

I think it was added back a few months ago due to the lashback.

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What were they thinking when they released this update?!

I agree with you. What the Angry Videogame Nerd said: What’s the most important part of playing a game? Being able to play it!!

It’s like they’re intentionally trying to make their game unplayable.

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