Thanks for the report. I’ve put in a fix for this, so hopefully this will get resolved soon. Until then, try switching your timestepping method to Fixed
(under Workspace.PhysicsSteppingMethod
) to mitigate this issue.
Apologies for the issues!
Thanks for the report. I’ve put in a fix for this, so hopefully this will get resolved soon. Until then, try switching your timestepping method to Fixed
(under Workspace.PhysicsSteppingMethod
) to mitigate this issue.
Apologies for the issues!