PythonPublisher | Update Games Automatically at Scheduled Time with Python!

I have one more idea, maybe you could use Flask and localhost in the Python script to make a plugin that can interact with it, so you could change values with a plugin window in studio and like with Rojo running the Python script automatically installs the plugin into the studio.


This is a bigger idea and will require a lot of work but is possible.

What will the plugin be able to do? Edit configs? I feel like this is too much for just editting them. Maybe I can make a GUI with python to edit them?

Yeah edit the configs, it would be a cool feature and great for practice but also using some sort of graphics library in python works.

PythonPublisher | Version 1.1.1


Added Checks for required variables placeFilePath, openCloudApiKey, universeId and placeId.
Added support for railway.app
Added tutorial on how to deploy using Railway.App here
+ More!

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Coming Soon in v2! :eyes:

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PythonPublisher | Version 2.0.0


Rewrote most of the code
Changed it from being a command line tool to a web panel.
Rewrote README.md to include a better installation tutorial
Added Deployment Guides for Docker
It now supports scheduling multiple updates at once!
+ More!

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@bitsplicer
(Please leave a like on this resource if you find it useful, it means a lot to me.)
Put your suggestions and bug reports below!

Screenshots



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What happened to this python script? it’s like uuhhhhh two months???

LOL. I turned it into a python webserver so its easier to use.

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