Question about spawning NPC's

Is it possible to only spawn an NPC if a player is within a certain radius of its spawn position? And would this help prevent lag?

Yes, it is possible to do so using Magnitude, and can definitely decrease lag because the player has to render less. here is an example:

local spawnposition = --NPC's spawn position
local player = script.Parent --use this as a script under the player
local maxdistance = 200 --you can change this if you want

while true do
    if player.Character then
        if (player.Character.HumanoidRootPart.CFrame.Position - spawnposition).Magnitude <= maxdistance then
            --spawn npc
            break --stops the loop
        end
    end
    wait(2) --to prevent lag
end

Yes, You could track the players position when they respawn

It might reduce lag but i’m not sure

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Thank you. I will test this out and get back to you.