Is it possible to only spawn an NPC if a player is within a certain radius of its spawn position? And would this help prevent lag?
Yes, it is possible to do so using Magnitude, and can definitely decrease lag because the player has to render less. here is an example:
local spawnposition = --NPC's spawn position
local player = script.Parent --use this as a script under the player
local maxdistance = 200 --you can change this if you want
while true do
if player.Character then
if (player.Character.HumanoidRootPart.CFrame.Position - spawnposition).Magnitude <= maxdistance then
--spawn npc
break --stops the loop
end
end
wait(2) --to prevent lag
end
Yes, You could track the players position when they respawn
It might reduce lag but i’m not sure
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Thank you. I will test this out and get back to you.