Hello,
After “finishing” (beta) my first legit project in March and taking a short break, I am entertaining the idea of a much more ambitious game. My first game required me to learn nearly everything at each aspect, and this will too as it takes it up several levels of difficulty.
I’d like to create a large and lively map similar Valheim or Ark. Not quite in pure scale or size, but in terms of how dense(?) it is with life. Lush foliage, rich environment, dense forests, animated grass, etc. Of course I know this might not be fully possible due to performance constraints, but how close could I get while keeping it relatively easy to run? What techniques/features could I use to allow players to minimize lag, such as turning off animations, removing grass, etc? I am not an advanced developer, but if there are meaningful tricks and techniques I’m willing to learn.
As I don’t have very much experience with Roblox to know the best options, I have to rely on you guys for the advice. Is this best done with bricks, terrain tool, both, or something else? My last map was made purely of bricks, so I don’t have any experience with anything else.
Do any of you have experience creating such a map? Any tips you could give me? Any do’s or don’ts, or anything you wish you knew when you started?
I am sure I have more questions and I know I rambled, but I am just spitting this out as I go. Thanks for reading and thanks in advanced for any tips and help you all give me.