R6 IKPF (Inverse Kinematics Procedural Footplanting)

you can disable the left and right hip through the torso to allow the footplanting, and enable the hips when you want to animate the legs

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IS there anyway i can add material recognition for different sounds based on the material? if so please tell me! thanks.

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You can use the FloorMaterial property of the Humanoid.

For some reason the sounds are reverbed. Could anyone tell me how to fix it?
THANKS!

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i might be a bit late and i really dont understand how this is made (i am not that advanced) but my question is, how would i make it so for example the script detects a value called (“IK”) in the character then the ikpf enables and when its removed it disables and makes our character normal again… does anybody know?

This script is very nice! The only problem I have with it is that the character goes up a bit and the legs are not touching the ground anymore but then after a few seconds of walking it goes back down. Anyway to fix that?

Nevermind I fixed it it had to do something with walk bounce.

hey how do you use debug???

He posted the code uncomment the lines which create the highlights

Hey dthecoolest, I’m working on fixing some issues with the ProceduralAnimator in the R6ProceduralAnimation. I’ve spotted a problem where the CFrame animation always runs when the character jumps. Also, I’ll remove the movement where the whole body shifts left and right when the torso is moving. Let me know if you have any insights or if there’s anything specific you think I should focus on.

i didnt saw the surface gui
it was not creating the highlight

can you send me the file? I want that too! Please!

is there any fix to the bug addressed in the video?

It’s not a bug and has already been answered by OP

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I’m using this with a ragdoll script, I’ve got everything disabling on the client but when you look at other players their legs are stiff still when they ragdoll. I cant figure it out since I cant find the replication code.

Edit: The legs are also a little stiff still on the client, I’m disabling all the joints related to the legs & removing the animator thing.

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