Radial Sprite Sheet Generator for Circular Progress Indicators

I’m having trouble understanding how the configuration table is supposed to be manipulated. Could I get some help? Thanks!

Sure, but I need to know what you’re having trouble with first.

Actually, I don’t quite have it. I’m having issues with timing. I want the circle to start moving at a specific point and complete when the given time, number, has passed. This is what happens now. The textlabel is accurate.

https://gyazo.com/4070ba1c28f87a3a544f97c57303d7c1

Make a post in scripting support, seems off-topic here since the radial sprite sheet generator seems to have worked fine for you.

It’s not working the way I would like it to work. I thought it would make sense to respond to the creator himself to ask him instead of make a new post that he would have to find. :slight_smile:

Don’t use this generator but here is how I synced up the timing for my sprite sheets

local Now = math.floor(((tick() - StartTime)/TotalTime)*140)
local Y = math.floor(Now/12)
local X = Now%12
Image.ImageRectOffset = Vector2.new(75*X,75*Y)

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Where does the 12 come from in the X and Y variables? I get the 140 in Now is the number of sprites and the 75’s in the Vector2 are the size of the sprites.

So 12 is the number of sprites per row if you treat it like an array. Meaning that the first sprite you see is spot 0 and the second one is spot 1 and so on… I do this because the now value will start at 0 and it’s easier other ways of shifting the values.

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and how you managed then to create the sprite sheat?

Adobe After Effects

Cough r/piracy Cough

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This is epic! Fantastic job on this!

Amazing, i was really looking for something like this

May you possibly make a tutorial on how to make a sprite sheet in After Effects please?
I was using this generator however, I noticed the edges get really choppy.

I got everything working in the game, but once it does a full round, the image starts to quickly disappear and reappear. Did anyone else run into this/know a fix?

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this is also happening to me, someone have a fix please D:

Use the :Preload() function as documented on the README!

It always says that it needs a label though?

For some reason - this doesn’t seem to be displaying the image, I’ve tried multiple times & did everything that was said in the README file. This is the image.

2. Circular (3)

Same problem here, hopefully, the developer could find a solution to this, it’s such an amazing project.

Awesome tool! Still works great.

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