not sure if this is really the right category but nothing else seems to work that well
essentially what i want is a ragdoll script, but not just one thats ragdoll death or something, but one that can be called and used whenever i want (for example, if the player is hit by a moving object i can call it there, i can call it when they die, etc) and one that uses a clone of the player and not the player itself so that it wont despawn and just stay there until i manually destroy it
im too dumb to right my own ragdoll script i still have a lot to learn to get there, and im too dumb to edit a ragdoll script to do this kind of thing for me
so does anyone know any ragdoll scripts/has made any r6 ragdoll scripts that can accomplish this kind of thing…?
No, everything I’ve made has been in R15, and all the other ones I’ve seen have only been on-death…
You could modify it to work for R6, it just might take some work, but I don’t know of any others. Sorry!
ok so about this im very inexperienced with module scripts
how do i require this? im trying to use a server script inside a part to call it when the part is touched
that could be my issue but i have no idea lol
and the ragdoll module is in startercharacterscripts so
Hmm. I am almost certain it won’t really work for your case.
It’s an Active Ragdoll system and it’s in R15. I used the module to connect the joints together so that I didn’t have to connect them manually by myself.