Hmm, this is interesting. Any idea why it works like this? Or was it just the outcome of pure accident?
I think that the replicator just struggles to handle joints on a welded part
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Does the issue also apply to lower and upper torso?
not sure i don’t use r15 but I assume it’s probably the lower torso which is more important
doing this makes the physics stutter when player starts ragdoll, did you manage to achieve a smooth ragdoll knockback with this method?
I’m trying to use your method, but I don’t understand what to do with the RagdollData[v.Name].CFrame[1]
line, or just any line that uses the “RagdollData” variable in general… What should I do with that?