Hmm, im confused, any help? Im very lost right now.
if setEnabled then
for _,v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop(0)
end
end
Where do I put this? Char30limit
Instead of that, completely remove the
for _,v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop(0)
end
inside the if statement that unragdolls the player.
So this?
if hum.Health >= 39 and dog == true then if setEnabled then dog = false hum.WalkSpeed = 8 hum.JumpPower = 40 hum:ChangeState(Enum.HumanoidStateType.GettingUp) char.Animate.Disabled = false for _,v in pairs(hum:GetPlayingAnimationTracks()) do v:Stop(0) end end wait() end end end)
That is not what I said, remove that if statement and remove the for loop inside the if statement ‘if hum.Health >= 39’.
I apologize, I am really trying here… This is what I have gotten.
if hum.Health >= 39 and dog == true then dog = false hum.WalkSpeed = 8 hum.JumpPower = 40 hum:ChangeState(Enum.HumanoidStateType.GettingUp) char.Animate.Disabled = false end end wait() end)
Don’t worry I’m here to help you 'til you got it. And yes, try that script now and tell me the outcome please.
I tried it, and I stayed ragdolled. Looking at the code im going off of it should be working, but im not sure?
local character = script.Parent local humanoid = character.Humanoid game:GetService("ContextActionService"):BindAction("Ragdoll me", function(_,input) if input == Enum.UserInputState.Begin then local setEnabled = humanoid:GetState() ~= Enum.HumanoidStateType.Physics humanoid:ChangeState(setEnabled and Enum.HumanoidStateType.Physics or Enum.HumanoidStateType.GettingUp) character.Animate.Disabled = setEnabled if setEnabled then for _,v in pairs(humanoid:GetPlayingAnimationTracks()) do v:Stop(0) end end end end, false, Enum.KeyCode.R)
Show me your full current code please.
local plr = game.Players.LocalPlayer local char = plr.Character local hum = plr.Character.Humanoid dog = false hum.HealthChanged:Connect(function() if hum.Health <= 15 and dog == false then dog = true hum.WalkSpeed = 0 hum.JumpPower = 0 local setEnabled = hum:GetState() ~= Enum.HumanoidStateType.Physics hum:ChangeState(setEnabled and Enum.HumanoidStateType.Physics or Enum.HumanoidStateType.GettingUp) char.Animate.Disabled = setEnabled if hum.Health >= 39 and dog == true then dog = false hum.WalkSpeed = 8 hum.JumpPower = 40 hum:ChangeState(Enum.HumanoidStateType.GettingUp) char.Animate.Disabled = false end end wait() end)
local char = script.Parent
local hum = char.Humanoid
local ragDolled = false
hum.HealthChanged:Connect(function()
if hum.Health <= 15 and ragDolled == false then
ragDolled = true
hum.WalkSpeed = 0
hum.JumpPower = 0
local setEnabled = hum:GetState() ~= Enum.HumanoidStateType.Physics
hum:ChangeState(setEnabled and Enum.HumanoidStateType.Physics or Enum.HumanoidStateType.GettingUp)
char.Animate.Disabled = setEnabled
if setEnabled then
for _,v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop(0)
end
end
end
if hum.Health >= 39 and ragDolled == true then
ragDolled = false
hum.WalkSpeed = 8
hum.JumpPower = 40
hum:ChangeState(Enum.HumanoidStateType.GettingUp)
char.Animate.Disabled = false
end
end)
Oh yes! It works, oh my goodness how did you do it?
Well you seemed to have an error in your code, your humanoid variable was called ‘hum’ but in the for loop you called a function on an unknown variable named ‘humanoid’. Please mark my code as the solution and make sure to provide any errors that are shown in output from the code next time please, thanks!
Thank you so much, but the only thing I can say is, there were no output errors for me.
Can you mark my code as the solution please so we know the forum post is solved, thanks!
I click it and its not working?