This is just a ragdoll service not a euphoria ragdoll maker, but i can give hint’s. Clone character on ragdoll, and play animation on cloned character then use constraints or movers for apply animation on normal character, it’ll provide a active ragdoll.
I will tell you how that goes, also do u think maybe u could implement a feature that allows springs to be added to the ballconstraints? (if thats what this ragdoll service is based off of.)
You can already directly add spring constraints to character,
Any reason why if i reset the character just dissapears instantly?
Yes you need require ragdoll service on client side too, and you can RENDER_PLAYER_CHARACTERS_ON_CLIENT_AFTER_DIED set false this constant (if you set false it, you need character’s humanoidrootpart’s networkownership to player on humanoid.Died. Because roblox automatically changes networkownership to server on humanoid.Died, and it’s causing delay in the ragdoll)
I’ll publish more demo place about that soon.
just wondering but do you know why this happens after ragdolling? edit : I realized it was because I didn’t require ragdollservice from the client. Still not sure why that’d be an issue but whatever
Hey there, I’m having issues getting the ragdoll to work : Watch Project _ Jujutsu - Roblox Studio 2024-08-31 12-25-28 | Streamable
Because you need change humanoid’s state to gettingup on unragdoll (client-side)
can you send me a link to the place where this problem occurred?
Sure, ill send you a messsage.
Add a Grab Feature, Like other players can Grab your hands when you are ragdolled
It’s a ragdoll service not a game framework, thanks.
You can check this tutorial.
Thanks!
I’ll be using for my other horror games!
Hi, in the demo “simple service usage” place if I use any r6 startercharacter the character resets and dies when ragdolling. pls help
This still is an issue for me.
Where is the setup information?
Just require the module on server and client.