Random teleport after reset

there are currently 2 scripts in the game, that’s all, the second script is about texture

Have you tried using the MoveTo function instead of setting the humanoid’s position manually.

Touch.Parent:MoveTo(position)

have you tried to reset without teleporting?

yes, but the problem appear just i touched the portal

example??? for understand where is possible resolving

I copied your code into studio really quick, created some test parts and changed out this line:

Touch.Parent:FindFirstChild("HumanoidRootPart").Position = position

for this line:

Touch.Parent:MoveTo(position)

This seems to fix that issue for me.

thx a lot of help, this is the solution, but such a question, can this script collide with the future portals that will appear in the game?

Multiple parts having this script shouldn’t cause any issue I can think of.
I would suggest using tags and the CollectionService to implement this though.

Resource if you’ve never used tags:
CollectionService in a nutshell - Resources / Community Tutorials - Developer Forum | Roblox

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