This is just a bit of a rant about New development teams and people using the recruitment category with completely awful posts.
‘Project Leaders’
Ok, I realise there are some legitimate project leaders here, especially within higher tier games, and ok, I admit. sometimes they deserve 5% of profits. whether its because of investment or previous reputation and experience they are going to utilise to help the project. HOWEVER. that is not the type of project leader I’m targeting here.
What drives me crazy is when somebody sets up a development group, broke, and with no development experience, then demand 50% of profits just for the idea. This is stupid since an idea is worthless if there is nobody to bring it to life. Still want something for your idea? I recommend utilising in game perks / admin or maybe 1% of profits, if that; because being real here your just going to slow down development from lack of knowledge.
Awful payment
I’ve seen a few topics addressing this, and this one also sort of links in to previous. So you may see a bit of iteration here. Formal Roblox businesses are excluded from this as they work differently.
My first problem involving this is percentage payments to Animators and UI designers, Disclaimer this is not insulting your work just saying how it is these are one time commissions. once they have done their job they most likely will never have to touch the game again, so why are they getting a percentage?
Only real exception to this if if the designer is making UI animations, and doing a fair bit of front end programming in which case I would deem them worthy of a percentage payment if they stay for game updates, the payment however I believe is volatile depending on how much contribution there is and the skill level of the designer.
This is not to say they should not be payed, just they should be payed in robux instead of a percent. If no funds are available then a max of 5% for a UI designer, and maybe 1-3% for an animator.
Paying programmer to little, A programming department should be getting at least 40-70% of profits between the members. 20% for a programmer is like asking someone to make your entire game for 20%, since without scripts, most games are useless.
However I also feel Modellers, map builders, terrain makers (I’m a programmer to me its the same job, no offence) are heavily undervalued. It is them who give the player their first impression of the game and keeps them in wonder as they roam around your game. Yet I see them getting payed 10% of profits. From my perspective they should at least be getting 30%+ for the work they do.
No backup payment
Ok, slightly less significant point, and this is more of something to refine then a core fundamental. It is always good to put a bit of cash in backup payments for your developers since it reduced developer disputes (programmers getting angry at builder saying bad map made game fail for example) and gives a bit of reinsurance the the developer.
However, here is a slightly controversial point is Do not give too much backup payment. Or the developers may try doing the bare minimum as they feel they are getting a large payment either way.
Contracts
This is something i’m seeing more and more on the dev forums since I have been observing it, and once again I wish to exclude official businesses from it.
I just find this incredibly amusing to find new developers creating contracts thinking they stand for anything in order to maintain a sense of control over team members. Yet they should really look into what it takes to make a legal document, then enforce it before they threaten it. Because believe it or not that programmer that just scammed you in Australia isn’t gonna be flying to England any time soon to stand in a court so you can legally charge them.
Greater detail about the legal process for contracts
Bad investment pitches
From the perspective of someone who invests in several genres of games there is nothing more annoying then seeing a newly founded team of inexperienced developers looking for investments for the follow reasons:
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Asking for un-needed amount of money is becoming common on this forum, with many asking for 200k+ Robux to make a simulator and run ads for it. With 200k robux an investor could commission people to make an identical simulator and keep an 100% share of profits instead of a 10% share.
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Expecting people to invest while no progress has been made and there is nothing to make the project seem like It has a guaranteed chance of success is also rather annoying, if you are asking someone for large amounts of currency they should at least see how high quality the game is, since after the investment has been placed you may do an awful job at creating the game.
Exceptions to this is if the person asking for investment has previously led successful projects in the past and knows how to create and run a team. However since most successful developers will not need investment this rarely applies.
Bad / inaccurate information
This one is arguably more generic to all the posts in the category, not just the ones from inexperienced owners and is one of the most filtrating things to encounter from someone applying / taking a job of the category.
Just to be clear i’m talking about lack / inaccurate payment information and a large number of tasks being added to a workload
Firstly, One thing I see very commonly nowadays is you have to DM and Discuss payment privately. I personally don’t see any reason for this, other then it being a waste of both the employer and employee’s time. If your paying a low rate and are handling this information in this way to avoid negative replies, it isn’t going to give you any more success with the actual employment of developers.
Secondly, My personal least favourite out of all the aforementioned topics, providing inaccurate information on commissions. Not going to name any people here But if you are hired to make a currency datastore for 10$, you complete it, then guess what? you need to make a shop to! So through gritted teeth you make a shop. Then when you go for your pay check, once again, Now you have to add developer products and a system to earn the currency, until you get to the point where there are so many tasks you just wouldn’t have taken the job if you had known about them in the first place.
The second one is also technically scamming and causes a ton of frustration between both the client and the user. If you are hiring someone
Make EVERY SINGLE TASK very clear in the original job description
Too many team members
Another one I definitely see very commonly among a. Very new developers, B. people who have no developing skills is hiring say 15 people to make a very basic simulator.
This has a variety of issues which I shall now state:
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Firstly, In the case of programmers (you guys will understand me) Do you know how hard it is to read code written by someone else? It is like trying to read a book in a different language. Slightly less extreme in the case of builders (once again being generic to people who do stuff with meshes and stuff). From what ive seen most people build in a different style and having 3 different builders may make your map look a bit like you pulled together 3 things from entirely different games.
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Payment, answer me this, what team is going to be more motivated. the team of one programmer getting 40% of revenue, the team of 8 programmers getting 5% of revenue? Sure you would think they would get more work done but at the same time they are going to be earning less so may care less.
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Unfairness. If you give two developers with the same pay a workload to split between them you will almost always find one will do more then another and one will try to get away with tagging along on the more experienced developer. This may result in disputes later on and frustration from the developer who is working harder.
Conclusion
I will be updating this project if any new points come about.
I imagine many points in this argument are heavily disputable it is a rather generic view from me for what I have seen on the forums, If any body has some well reasoned disputes to any of my points I would be delighted to hear them