Thank you for your feedback ^^
As by my last message I am going to release the source code once I’ve fully cleaned it up and migrated to the new update. For the time being the update released by ROBLOX has broken the entire Ray-Tracer.
Thank you for your feedback ^^
As by my last message I am going to release the source code once I’ve fully cleaned it up and migrated to the new update. For the time being the update released by ROBLOX has broken the entire Ray-Tracer.
Would be nice if you could post a video of your scene rendering at 20FPS at 1000x1000 pixels.
How many actors are you using to achieve this?
Please keep working in the same spirit, it’s amazing
Hello, there is an update for the edited image. This is now available for publishing and rendering on the client
Sadly not, haven’t had much time to focus on it. Much has changed with their new API update, forcing me to rebuild the back-bone completely.
Here is some current progress.
Note how the area that is not receiving light is full of noise for some reason.
Ye, idk why that is either…
Alright, since there have been so many asking for it I, I hereby publish the source code. I docuemented some stuff already. More is explained in the “ReadMe” and “Documentation” Scripts.
In there I also mention that I will create a git repo for better source-control.
I am going to announce it once it’s set up.
Please note that due to the API update, some advertised features may not be functional anymore.
Long story short, here is the source:
RayTracer.rbxm (31.4 KB)
It had some noise so ive been trying to make a denoiser. Its a shame roblox just got their new id update but here’s progress.