I trying to make a mobile gun system, but the gun is not giving damage.
function Fire_Auto()
while Mouse1Down == true and Reloading == false and Settings.CurrentAmmo > 0 and FireDebounce == false and Aiming == true do
FireDebounce = true
Fire_Anim:Play()
Character.CameraSystemLocal.ChangeCamera:Fire("Fire", Settings.Recoil)
Settings.CurrentAmmo = Settings.CurrentAmmo - 1
local ray = Ray.new(script.Parent.Handle.Muzzle.WorldPosition, (Mouse.Hit.p - script.Parent.Handle.Muzzle.WorldPosition).unit * Settings.MaxBulletDistance)
local part, position = workspace:FindPartOnRay(ray, Player.Character, false, true)
Fire_RE:FireServer(position)
local Beam = Instance.new("Part", workspace)
Beam.FormFactor = "Custom"
Beam.Transparency = 1
Beam.Anchored = true
Beam.Locked = true
Beam.CanCollide = false
Beam.Name = "Bullet"
local Distance = (script.Parent.Handle.Muzzle.WorldPosition - position).magnitude
Beam.Size = Vector3.new(0.05, 0.05, Distance)
Beam.CFrame = CFrame.new(script.Parent.Handle.Muzzle.WorldPosition, position) * CFrame.new(0, 0, -Distance / 2)
game:GetService("Debris"):AddItem(Beam, 0.05)
if part then
local DetectedHumanoid = part.Parent:FindFirstChild("Humanoid")
if not DetectedHumanoid then
DetectedHumanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if DetectedHumanoid then
InflictTarget_BE:FireServer(DetectedHumanoid, part, position)
elseif not DetectedHumanoid then
end
end
wait(Settings.FireRate)
FireDebounce = false
end
end
This is my Ray line:
local ray = Ray.new(script.Parent.Handle.Muzzle.WorldPosition, (Mouse.Hit.p - script.Parent.Handle.Muzzle.WorldPosition).unit * Settings.MaxBulletDistance)