Raycast Hitbox 4.01: For all your melee needs!

I am having a bit of trouble with the module. So, I created a simple melee combat. When I load in, the melee works fine however, when I reset then it breaks and no errors appear in the console. I would appreciate any help with this and thank you in advance!


Here is the local script:

--// SERVICES \\--
local players = game:GetService("Players")
local repStorage = game:GetService("ReplicatedStorage")


--// VARIABLES \\--
local combatTool = script.Parent
local hitboxModule =  require(repStorage.RaycastHitboxV3)
local combatEvent = repStorage:WaitForChild("combatEvent")

local player = players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hum, hrp = char:WaitForChild("Humanoid"), char:WaitForChild("HumanoidRootPart")

local rArm = char:FindFirstChild("Right Arm") or char:WaitForChild("Right Arm")


local armPoints = {

	-- Center
	Vector3.new(0, 0.5, 0),
	Vector3.new(0, 0, 0),
	Vector3.new(0, -0.5, 0),
	-- Front Close
	Vector3.new(-0.5, 1, -0.5), 	-- Top
	Vector3.new(-0.5, 0, -0.5), 	-- Mid
	Vector3.new(-0.5, -1, -0.5),	-- Bottom
	-- Front Far 
	Vector3.new(0.5, 1, -0.5), 
	Vector3.new(0.5, 0, -0.5), 
	Vector3.new(0.5, -1, -0.5),
	-- Back Far
	Vector3.new(0.5, 1, 0.5), 
	Vector3.new(0.5, 0, 0.5), 
	Vector3.new(0.5, -1, 0.5),
	-- Back Close
	Vector3.new(-0.5, 1, 0.5), 
	Vector3.new(-0.5, 0, 0.5), 
	Vector3.new(-0.5, -1, 0.5),
}


--// EVENTS \\--

local rArmInit = hitboxModule:Initialize(rArm, {char})

rArmInit:SetPoints(rArm, armPoints)

rArmInit.OnHit:Connect(function(hit, hum)
	if hum and hum.Health > 0 then
		combatEvent:FireServer("punch", hit, hum)
	end
end)

combatTool.Activated:Connect(function()
	rArmInit:HitStart()
	wait(.3)
	rArmInit:HitStop()
end)

Server Script:

--// Services \\--
local repStorage = game:GetService("ReplicatedStorage")


--// Variables \\--
local combatEvent = repStorage:WaitForChild("combatEvent")


--// Events \\--
combatEvent.OnServerEvent:Connect(function(player, action, info, info2)
	local char = player.Character
	local hum, hrp = char:FindFirstChild("Humanoid"), char:FindFirstChild("HumanoidRootPart")
	
	if action == "punch" then
		local hit, ehum = info, info2
		if hum and hum.Health > 0 and ehum and ehum.Health > 0 then
			ehum:TakeDamage(10)
		end
	end
	
end)
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