Raycast not hitting all of the time

I don’t think it does. And yes, if the topic doesn’t get solved in the first day or smth, most of the time, half the time, it falls into the lost and lost box of dev forum posts every time. That’s how the devforum works.

Im not sure but this might solve your issue and to add on this raycasting is (from my experience) instant so it doesn’t lag behind

I’ll try it and see if it works. If not, this game’s never gonna work I guess.

*sigh*

robloxapp-20240203-1902121.wmv (567.9 KB)

*bigger sigh*

(yes, i want to revive this topic even though the last message was 37 days ago, roblox)

I’m as confused as you are on how to fix this, could you try making a “part beam” that shows you where the raycast hits?

Randomosity, I have a feeling that this might not come from issues with raycasting. The provided scripts should have long ago fixed the issue if if was for the raycasting only being the troublemaker.

My last suggestion to help are as followed:

  1. Read through your code, make sure that you 100% know that its only the raycasting that’s causing the issues and not other anomalies causing issues
  2. If you still think there is an issue with raycasting, start to implement some kind of way to see what’s happening - Like I suggested some kind of “beam part” that visualises the raycast.

If you don’t want to fix this anymore, I can understand. But if you need further help I’ll be here.