Might need a tutorial on hosting this, not going to lie. Getting Missing Script: “start” whenever I try to run the script via Repl.it using npm run start
Run npm update
to update all the packages as repl.it sometimes messes that stuff up, then use node index.js
instead of npm run start
to start the bot.
Thanks for this. Managed to get the bot online with this.
However, none of the commands work for me except ;managers - and even that gives me a “Failed to run command, please try again later.” response.
This is probably due to my user error. Any troubleshooting tips?
I did come across this while I was attempting to run this on my side. I’m not really sure why that’s happening on repl, but I’m guessing it’s because the virtual server is not able to handle the usage of the bot. However, it was fixed after I turned off the bot and turned it back on. I really recommend using some other service to host the bot.
Getting the same issue with Heroku.
UPDATE | 10/26/2022
I highly recommend migrating to the new version, as it’s mucher safer and fixed some commands bug along with permissions.
- Moved all important credentials to a
.env
file. It’s much more secure than using a.json
file to store them. Yes, the tutorial has been updated to help you work with the new files. - You can now add your own reason when you are using the
ban
&kick
commands! Don’t want to add a reason? Perfectly fine it will default to the reason that is in yourconfig.json
. - Fixed a few errors & handling
What to expect in the future?
- Slash command support
- New Commands
- Global Announcement & Server Specific Announcements
- Softshudown
- Warn
As always if you have any questions or recommendations, please make sure to comment them or message me directly.
Let’s take this to DMs! Since this is adding a lot of clutter to the thread. Add my discord frames#4888.
Looks really cool, I can see this being used in a lot of games.
Bot works incredibly after developer fixes. Quick, efficient, and fast. Can’t wait to see this manager in the future!
Looks awesome, I got a few problems though. Would it be alright to directly message you on Discord? I already added you (ren !#1209).
Don’t mind that, managed to get it working myself.
All too difficult for me to understand, a video tutorial would be nice.
I’ll make sure to create one, in the upcoming update! In the meantime, if you would still like help setting it up make sure to directly message me on here or add me on discord. frames#4888
I have a suggestion for this, a command that lets you execute code to the game, example:
:execute <code>
It would be a great addition to trigger some custom stuff inside your game without needing to play.
Hello I don’t know much about programming I’ll wait for the update, thanks for answering
Here is a quick preview of V2! I’m not really sure when It will be dropping but I am actively working on it when I am able to. If you didn’t notice, it’s coming with multi-universe support & new commands, so stay tuned!
Update
- I’ve successfully replaced text-based commands with slash-commands.
- Multi-Universe Support is also complete
This new update looks great, really looking forward for these new features.
v2.0.0-beta | 11/9/2022
First I’d like to apologize for the delay in the update, I’ve been really busy with school. Secondly, I didn’t feel comfortable releasing the update, therefore it’s a beta. I’d like some of you to test it and tell me if there are any bugs before I make the official 2.0.0 release.
IF YOU ARE GOING TO TRY THIS OUT, MAKE SURE TO GRAB THE NEW ROBLOX MODEL
What is new?
- Completly got rid of text-based commands and replaced them with slash commands.
- Multi-Universe Support
- Supports Id & Username
- New Commands
- Global Announcement
- Time-based Bans
Github:
Release v2.0.0-beta-2 · workframes/RBLXManager · GitHub
Model:
RBLX Manager - Roblox
Example for the new config:
{
"CLIENT": {
"APPLICATION_ID": "463264827643272",
"GUILD_ID": "59862386532823756248735"
},
"GAME": {
"DATASTORE_NAME": "RBLXManagerBans",
"UNIVERSE_IDS": {
"4045014903": "RBLX Manager",
"4061541317": "Place 2"
},
"BAN_REASON": "Hello, you have been banned permentaly. If you think this was a mistake please contact a moderator to apeal.",
"UNBAN_REASON": "The user has been unbanned",
"KICK_REASON": "Hello, you have been kicked from the server."
}
}
As always if you have any questions or recommendations, please make sure to comment them or message me directly.
What kind of features would you like me to add in the future?
PS: I have been pushing out the bug fixes so expect an official release for @v2
soon!
Haha, seems like you’ve gotten ahead of me on this.
I’ve attempted something similar a while ago, relying on Messaging service: GitHub - KhanPython/VoltBot: A player manager discord bot for Roblox experiences
Unfortunately, had to discontinue this project since I thought that dependence on users going through a hefty setup can quickly become problematic.
Maybe this is something that you can expand on? You could even host the general bot to streamline this process? I’ve done a bit of brainstorming and hopefully this will point you in the right direction:
-
You will likely need to store more than one API keys (e.g datastores API keys - allowing access for separate guild panels; experience API keys)
-
However, saving security information on your end is likely to discourage users from utilizing your bot. From what I’ve read, there’s nothing you can do about that. But, maybe you could cache these values on your parent server instead? Storing data with Keyv | discord.js Guide
-
There is no harm in prompting users to reinsert their API keys, in-case the cached values are lost (due to a server outage?): Modals | discord.js Guide
This is good stuff nevertheless!
Including a simple setup video would have probably helped them out, I created one last night but I have to upload it properly.
I’ve actually been thinking about this, however, I’m just not sure if users will feel safe enough to provide their Keys because from their POV I’m just another user on the devforum.