you could theoretically hook instance.new and check if it is an event, and monitor replicated storage for hooking the appropriate functions and you could get a remote spy, but I’m not sure, never did ine
you need to hook RemoteEvent.FireServer if you want “remote spy” (in studio of course)
No, RemoteSpy(s) do not work on studio, i have already tried, the method you are saying is the one everyone uses to make a Rspy, and it doesn’t seem to work
Setting setclipboard to nil crashes the Roblox Studio ;(
That should not happen, calling setclipboard(nil) will error, as it checks if there is a string at the top of the Lua stack using luaL_checkstring(L, 1);
Do you mean running setclipboard = nil or setclipboard(nil)?
Why dont you just add a ratelimit like most executors do? You can also log the FS actions and ask to revert them if it seems malicious
What do you mean by “Ratelimit” and for logging FS actions, doing FS in C++ is already painful enough, making them revertable must be the last circle of hell, as in, more than last…
How does this work? I managed to hook the DLL but I don’t know how to execute any scripts.
Also if this breaks any agreements then I shall cease any operations, I just want to test an anti-hooking function I made.
you may want to opt to using V2 as it’s much more stable and supports more functions
I am indeed using the V2 release.