Does anyone by any chance have a world that has a portal not reliant on a player having to place it? Basically, I’m trying to make an infinite world, but instead of actually being infinite, it would somewhat simulate reality, and just pretty much repeat. If you do have a world like this, I’d appreciate a download link . Also, sorry for reviving this topic.
that stuff would be a mesh, and in these photos im showing that it doesnt work on meshes and stuff
but there is one way actually
0.999 transparency oval unions or meshes, put that infront of the viewport, bam
in the metaverse hub there are UICorners inside the viewportframes to get circular shapes; this trick also works when you stretch the portal to be an ellipse or oval-ish shape
How did you guys achieve the movement effect, a viewportframe doesn’t do that by itself right? Like if you turn your camera it turns along with it (but zooming doesn’t pretty sure)
I’ve also started a project where the two portals are different sizes, and this also causes an issue. It makes the image enlarge the further you move back and messes up on the teleportation. Any workarounds for this?
Is there a way I can make it so that the portals are just sitting in one spot and I don’t click to move them? I just want to use them as a cool way to go from one level to another.
the way i did this was not great, but i actually just made the two portals the same size (the bigger one). My portals used a frame that was inset into the wall anyway, which hides the edges, but you can also use the 0.99 transparency glass trick to hide the sides of the “smaller” portal as the sides of the viewportframe will be hidden.
Thinking about a way to do that. Maybe duplicating objects and using reversed velocity unless if the portal entrances/exits are facing opposite directions?
How do you do it so specific lighting can bee seen through the portal? What I mean let’s say it’s night time for you, but through the portal it’s daylight, how will I do this?