eee, idk if it is + or -, but i am using texture properity of mesh part
Just realised that after the post, added an edit for this at the end of the post
SO there is no way, how to edit texture or place images on the texture?
Textures are images.
You can upload an image and either use it on a decal, or as a texture with a mesh part. (And various other objects)
You can just use a decal and make a script that activates it when damaged.
I tried it, but idk how to move decal to place, where i get the demage, věc from what is on dev hub, decal has same size as the face and its position is also same.
You can use a ray cast and check where the ray hits, and place the decal at the Ray’s position, and use it’s normal for the angle.
Put the decal on the ship model and set Visible to false. Then make the script and in that you make Visible true when attacked.
ok, but i didnt find, how to set decals position
I have idea to put it there as texture, bec there is offset, but idk if it is good idea. If yes, how to stop the repeating (so the texture will be there only one) and how to calculate the offset?
@madattak and @ArticGamerTV
I will add particles too, but they will be deleted after some time and also it will be unrealistic, when I get damage from AP projectile (projectile, that don’t explode and will go deap to ship) and there will be fire, or when I get damage to part of ship, the can go under water and it will be on fire.