Did this require lots of math? Such as algebra and calculus to shorten it. What kind of algorithms and formulas did you use for these? Have you studied any external source that’s not associated with Roblox but has the same ideal of Ray-tracing in the general engine?
I’ve never specialized and have knowledge in very specific programming, but now I’m hooked as I see this work of extreme effort.
Just ended up using math to draw a circle and then essentially the exact same code as the other 2 light types.
So yeah, update is that it supports all lights now. I’ll consider releasing it soon.
Probably a paid and free version, where both are the same but the paid version just allows you to preview lights without running the game.