Real-time slash effects syncing to an animation

Also, are they using vector forces to move the player forwards each step or actually CFraming their position each rendered step.

They’re either using a vector force, or it could be apart of the animation, however that would be less likely.

dont u guys think its too perfect and circle to be a trail…

1 Like

its not a trail. i watched the video in slow motion. @LowPolys

2 Likes

I think they are welding the slash to the sword, and instead of doing a trail-like effect they are rotating the mesh. You can see the mesh isn’t lined up with the sword if you pause at the right time so rotation is my best guess.

I agree! It looks like a Textured Effect on a mesh. Trails are not that Perfect!

2 Likes

Looks like a flat decal rotating with varying transparency to me, surprised no one said this yet.

2 Likes