I know this is something a lot of people ask for, but a lot of the results seem kinda old and I’m not sure if there’s a newer, more efficient method.
I’ve tried a few things, but they didn’t work at all.
At the end of the day, the bottom line is, let’s net it out, to be honest with you, to make a long story short, at this moment in time, the reality is, if you really think about it, with all due respect, the fact of the matter is, to boil it down, it all adds up to Realism on a go-forward basis. It is what it is.
I’d recommend a RunService bind to setting the camera’s CFrame to the head’s CFrame, it shouldn’t take up too many resources and with a smooth enough animation it should look fine. Make sure the animation doesn’t have the head looking up too much and you fix the other animations to fit it aswell.
Can you link it? I think I remember seeing that somewhere, doesn’t it do more than just that? I only want the realistic first person part.
Edit: Oop, seems you did it already. Thanks