I’d take an approach like:
camera.CFrame = camera.CFrame * CFrame.Angles(deltaX, deltaY, 0)
DeltaX and DeltaY aren’t necessarily placed this way on CFrame.Angles(), but I don’t have the ability to test it it right now to tell you.
I’d take an approach like:
camera.CFrame = camera.CFrame * CFrame.Angles(deltaX, deltaY, 0)
DeltaX and DeltaY aren’t necessarily placed this way on CFrame.Angles(), but I don’t have the ability to test it it right now to tell you.