It might be related to the plugin update checker; the update checker uses game:GetObjects() to get the latest version of the plugin. Since GetObjects blocks until it gets the model (for whatever reason), that’s probably what’s causing your issues.
The only fix for that is just to get faster internet - there’s nothing I can do within the current plugin update checker system that can avoid that. I could take a look at some alternative methods but they’d be far less convenient than the way it’s set up currently.
That seemed to be the issue. I tried commenting it out and saved as a local plugin which fixed it.
Would be a shame to lose out on the support from the plugin management tab though. If there’s a good way to add a setting or similar that would be appreciated! Might not really be a widespread issue so it’s perfectly understandable keeping this system.
Posting a quick sneak peek at a future update here!
I’ve been working on reworking all of my plugins across the Elttob Suite, including a brand new UI framework! This is a complete rebuilding of the design system I use for my plugins from the ground up, including a whole range of redesigned and unified icons and components:
I’m taking the opportunity to add some new controls to Reclass. I’m planning to implement a few options to let you fine-tune the recommender algorithm how you like:
These are relatively early mockups, so the details of this new system might change, but this is the general direction I’m pursuing at the moment. Let me know what you think of these updates below
The redesign looks pretty classy, although I’m more of a fan of the previous, filled look of the previous auto-suggestion icon . It’s probably just one of those things I’ll just get used to with a little time, but alas.
That aside, I’m really excited for the ability to tune the suggestions! Some of the auto-suggestions previously were a little… questionable (cough cough Decal into SurfaceGui cough cough) , but I’m glad we’ll be able to optimize them to be more in line with our individual workflows.
And, I have (somewhat of a stretch of) a suggestion for the new update!
If I could suggest another feature for the update, maybe you could let users define custom property bindings when changing from one class to the next? It’d be cool if I could instantly turn a Decal into an ImageLabel without the actual picture being lost in the process (because ImageLabel uses [.Image] and not [.Texture] .) It… does sound a bit time-consuming to implement, though… Well, nevertheless…
I can already tell from the mockups that this update’s gonna be great. Keep up your amazing work!
I’m not sure if I’ll go ahead with adding it though - while I can see how it might be useful in a couple of cases, I’m unsure if it’s worth adding the extra complexity to the plugin.
Reclass is a VERY useful plugin for me, especially when I need to convert things for my ui, and im trying to make a quick ui! Can’t wait to see whats next!
Edit: oops silly me I fixed it if anyone have any troubles go to plugin settings find reclass and go to permission (its under the description or somewhere around it) click it and then click the check box!
I was searching for this becaue i mistakely scripted in local scripts so i had to fix it. But it will take more time to do maually so i started using Reclass plugin! Plugin is very simple to use and thats what i like! Plugin works perfectly! Good job!