What you’ve just said is nonsense. With 2500 trees the code will either lag the game at certain intervals (at the discretion of the programmer setting those loop intervals for it), or it will deload objects very slowly. Stop spreading bad practices.
What you’ve just said is nonsense. With 2500 trees the code will either lag the game at certain intervals (at the discretion of the programmer setting those loop intervals for it), or it will deload objects very slowly. Stop spreading bad practices.