I’m glad to hear this. Knowing that Roblox knows how much work there is left with the 3d asset workflow is a relief. It has been (and somewhat still is) one of the major painpoints of developing our game in the past year. I’m excited to hear what your plans are at RDC!
I don’t know about rare, maybe this would be uncommon rarity now.
Roblox have done some pretty good things like multicursor, import improvements,coastlines, Align Position limits etc. I think that after 3 more things like this, we can reasonably expect W updates all the time. Right now its a 40 percent chance of great update, 20 percent chance of mid update, and 40 percent chance of bad update.
One issue I find with this plugin is that it uploads meshes under the collection that are hidden in viewport. A workaround for this is just moving it out of the collection but could you make it so that meshes hidden in viewport are not uploaded?
This is the errors I get when installing the add-ons using VS code because I can’t install using blender. How can I fix this?
Thanks in advance!
Note: I’m using blender newest version.
This will be extremely helpful because we don’t have to switch back and forth for any changes This will be amazing, to use and most likely save a lot of hours. this change will be saving a lot of bandwidth and IT LOOKS GREAT!
This is by far the most innovative and astounding feature y’all released! The amount of time that this add-on will save will be incredible, THANKS!
Few Questions
How does the Roblox and Blender Coordinate System Translate? Will there also be a setting for Coordinate Systems to change Z Forward, Y, X, etc?
Will there be Support for Surface Appearance (PBR)? I get errors when trying to upload with a colormap and normap map. Maybe Implement a Roblox Shader Node, that imports as a surface appearnce?
Will Roblox Implement a Way to Export Voxel Terrain to Blender and vice versa? I know this is a big ask, but as a terrain modeller, heightmaps are imperfect and my elevation is always off ± 4 studs. I cannot find how Roblox reads a heightmap on the elevation.
Are there any plans on implementing additional control over the package from Blender? It would be interesting if it was possible to change materials and other properties.
Since the add-on is running locally on your machine, there is no “app server” running somewhere that you’re logging into; rather, you’re logging into an app on your own computer.
So, in order to capture the authentication code included in the callback from Roblox’s OAuth2 server, the add-on starts a local server to handle the redirect.
This idea is neat! Currently the asset upload API does not support metadata to set instance properties during upload, so there’s no way to implement this.