ReferredByPlayerId is 0 when it shouldnt be

https://gyazo.com/9d594ba49761c37858d5d4928274e069
Had to pause the recording in the middle so I can capture the issue, I joined using the invite and no data about the guy that invited me

Also note that launch data wont pass either!

{17F269CF-79F0-46A9-8798-C5A92F7E3EF0}
Client code for invite

1 Like

This is quite a bug that’s preventing me from implementing a reward system so if anyone can address it…

When does the “bug” occur?
is it everytime?
and how are you getting the referred player

Every time, with the join data of the player, its in the gyazo gif

has it worked before if not you need to show the server side of this system

No and there isn’t anything I’ve done that would prevent a join data property to be filled?

have you tried to add actual logic instead of trying to print it in the console

also it looks like you ran the code before the player even joined

I dont understand what you mean, it’s supposed to not be 0 if I join through someone’s invite, also in the gif you can clearly see the person playing in a public server, look at the servers section

oh okay i see now i meant to try adding reward logic instead of just printing to the console

I can’t do any reward logic if I dont get the referring player

Update, seems to work properly if the join is successful to the server the inviter is in, doesn’t work if they’re in a reserved server

Update. Roblox announced the friend referral update without fixing this issue :clown_face: