Is there anyway possible to reload or refresh a model without cloning? Because I use Collection Service and the tags ‘dissapear’ or the script for it won’t run for some reason.
I have a round system script, I am giving the selected map a new parent Workspace. Whenever the round has ended the map will go back to their original parent ReplicatedStorage. There are some models that have been changed (for example parts have been destroyed), is there anyway possible by refreshing the models?
I know you can clone but that messes up some things for my map.
When I clone the tag of the model is gone. Even if I have a script inside of a folder with all of the models, the script that detects the tags doesn’t seem to detect them.
local CollectionService = game:GetService("CollectionService")
for i, v in ipairs(script.Parent:GetChildren()) do
CollectionService:AddTag(v, "Lucky Block")
end
Atleast I want to clone the map (the object clones with). I read another post (Does a cloned object still carry a Tag by CollectionService?) but there they see that it is indeed possible. Whenever I try to clone the object doesn’t carry the tag anymore.